Same Dimension Terrain

Started by braelin777 on

Topic category: Help with modding (Java Edition)

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Same Dimension Terrain

Hey guys me again... yeah this time I'm having a major problem with my dimensions. So the first 3 dimensions in my mod are "island" dimensions as you can see, but theres a problem... everytime I make a new world, it creates a new seed as I want it to, but all 3 dimensions share the same exact seed. This is a problem lol. I want every dimension to generate its own terrain. The floating tree problem I was having (and still am), I'm putting on the back burner because I really need this fixed lol. I'm using mcreator 2020.5 (only so I can make a mod for 1.15.2) but yeah.. anyone know how to fix this? Thanks so much in advance. dim 2

 

dim 2

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The only way I can see this…
Thu, 03/24/2022 - 22:17

The only way I can see this maybe being fixed is if you made each dimension into a separate mod

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anyone? please
Fri, 03/25/2022 - 01:16

anyone? please

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Did you make sure your…
Fri, 03/25/2022 - 02:18

Did you make sure your custom dimension had custom biomes?

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Well, there's a few ways to…
Fri, 03/25/2022 - 06:58

Well, there's a few ways to go about this. The first one is to probably spawn the player in different locations each time they enter, like the original spawn point for dimension A is 0, 0 but you spawn at 1500, 1500 in dimension B, etc. The second way is to probably add a few duplicates of a biome in the same dimension to change the way it generates, though I don't know if this method will work so you may have to test it. Those are the only two ways I can think of.

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if i change the player spawn…
Fri, 03/25/2022 - 19:48

if i change the player spawn upon entering the portal, could i make the portal move too? bc the player then wouldn’t be able to leave.. also if i change it to a random x and z value, since theyre floating island dimensions, it could spawn them over void.. 

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Sorry my reply was late,…
Thu, 03/31/2022 - 10:59

Sorry my reply was late, yeah you can. All you have to do is just do

When player enters the dimension trigger which should go something like this:

set location of Event/Target entity to x+1000, y, z+1000

Place block [Your custom dimension block] x+1000, y-1, z+1000

Place block [Your custom dimension block] x+999, y-1, z+1000

Place block [Your custom dimension block] x+998, y-1, z+1000

Place block [Your custom dimension block] x+1001, y-1, z+1000

Place block [Your custom dimension block] x+1001, y, z+1000

Place block [Your custom dimension block] x+1001, y+1, z+1000

Place block [Your custom dimension block] x+1001, y+2, z+1000

Place block [Your custom dimension block] x+1001, y+3, z+1000

Place block [Your custom dimension block] x+1001, y-+4, z+1000

Place block [Your custom dimension block] x+1000, y+4, z+1000

Place block [Your custom dimension block] x+999, y+4, z+1000

Place block [Your custom dimension block] x+998, y+4, z+1000

Place block [Your custom dimension block] x+998, y+3, z+1000

Place block [Your custom dimension block] x+998, y+2, z+1000

Place block [Your custom dimension block] x+998, y+1, z+1000

Place block [Your custom dimension block] x+998, y, z+1000

Call procedure at x+1000 y+1000 z+1000 [Place Portal]

 

So that's the end of the first procedure. The second procedure "Place Portal" will go something like this:

 

Wait 100 ticks on server side then do:

     Place portal at x y z

 

That should do the trick.

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Oh yeah, but there is a…
Thu, 03/31/2022 - 11:04

Oh yeah, but there is a problem with this method. It's that when you enter the dimension and leave, you'll be in a completely different place in the overworld. So in order to fix this, make 3 variables: "portal x", "portal y", "portal z" all global world number variables.

And now, do this procedure for the trigger "When portal trigger used"

If current dimension of Event/Target entity is "overworld":

set portal x to x

set portal y to y

set portal z to z

 

And then, make a new procedure for the trigger "When player leaves dimension" that goes like this:

set location of Event/Target entity to portal x, portal y, portal z.

That should fix the bug.

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wow i didnt exoect that much…
Sat, 04/02/2022 - 04:48

wow i didnt exoect that much detail bro thank you! i’m gonna try it out tomorrow! :))) you’re great bro fr! do u think u could take a look at my most recent post? about a boss mob? thanks if u do! :) 

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How'd it go?
Mon, 04/11/2022 - 17:34

How'd it go?

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i'm gonna try it right now…
Thu, 04/14/2022 - 04:30

i'm gonna try it right now glowsquidd ill let you know how it goes later tn or tmr morning :) i havent had time to get to this yet bc ive been working on designing other dimensions and fixing floating tree problems lmao

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wait bro something that i…
Thu, 04/14/2022 - 04:45

wait bro something that i just thought of... when the portal gets moved, will it be lit? or will the player have to re light it

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this method worked…
Thu, 04/14/2022 - 15:08

this method worked flawlessly for me in 2020.5. thanks again so much bro!