Started by
TheGrassBlockC
on
Topic category: User side tutorials
So with the recent 2022.1 MCreator update, I realized that one of my biomes covered a HUGE portion of the world, with the other biomes not being found. The fix is actually simple. You simply change the value to 10 for the standard rarity! (make it higher or lower to make it more common/rarer, but not TOO high or low, or it may cover a huge chunk of the entire world, or not be found at all).
if someone wants a more complex reason
biome wight works the same with loot tables
if you put 20 weight for 1 biome and 10 for one
it will be the same as 2 and 1
making the 20 weight one be 66% of the entire world
and if you make a biome have
(total weight of all biomes will count as the 100% and it will be divided depending on other biomes)
Change what?