Procedure ignoring Flow control conditions

Started by Rodrigo Nogueira on

Topic category: Troubleshooting, bugs, and solutions

Joined Feb 2022
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Procedure ignoring Flow control conditions
Wed, 07/13/2022 - 14:07 (edited)

Hey!

I'm trying do give to a single player abilities if he's the first completing certain achievements. This is the procedure I created to do so.

Here's my variables.

My problem here's it seems the procedure is ignoring the if statement conditions, because when I create a brand new world, I'm always automatic getting the achievement and abilities without doing nothing.

I tried without and with different event triggers, even though, when I get all the achievements I setted, I don't get my abilities.

Shorting things up: When I use On Player Tick Update skips if conditions, if I don't use it simply doesn't work.

 

Appreciate if you guys could help me!

Edited by Rodrigo Nogueira on Wed, 07/13/2022 - 14:07