Started by
Nyancatpig
on
Topic category: Help with MCreator software
I have a block which is supposed to grow a crystal on top of it. On a block update tick, the crystal has a chance to grow. This works in the MCreator testing environment, but after I exported and started playing in the mod, the crystals just don't grow. Why is this?
If you want naturally generated blocks to tick, user random tick option
I did that.
It works in the MCreator test runs, but not in the real game.
Were you able to fix the issue?