armor size

Started by narukebadlygames on

Topic category: Help with MCreator software

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armor size

Hello, I wanted to know if there way to make more petite or so to speak more formfitting please help

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I mean that is the weave
Wed, 12/30/2015 - 03:26

I mean that is the weave pattern is more attached to the skin

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so you mean like a custom
Wed, 12/30/2015 - 04:58

so you mean like a custom armor design right?

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Yes something like that
Fri, 01/01/2016 - 17:02

Yes something like that

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then you have to find 2 items
Fri, 01/01/2016 - 17:38

then you have to find 2 items/files   Armor Name_layer_1

                                                     Armor Name_layer_2 

(Or something in the line of that. you can find these files somewhere in the .minecraft folder like get the iron or something and open it with some paint software (i use paint.net)

and you design it any way you like then to add it into Mcreator go to The "Tools" Tab and find "import Armor" and add the Armor Name_layer_1  and 2

P.S it has to have the _layer_1 And _layer_2   anything pass the _ Cant be cap or it wont be able to upoad it to mcreator intill you put that in the it of the fie

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Could you explain to me in
Sun, 01/03/2016 - 01:18

Could you explain to me in Spanish

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You know the dragon mod block
Sun, 01/03/2016 - 01:22

You know the dragon mod block C or clothes ... so I armor

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you're modder? ... Please
Sun, 01/03/2016 - 01:26

you're modder? ... Please help me with it and I have the texture of the armor that I only need

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RE:then you have to find 2 items
Mon, 01/04/2016 - 04:21

@#4 Could you explain to me in Spanish 

You know the dragon mod block C or clothes ... so I armor

you're modder? ... Please help me with it and I have the texture of the armor that I only need

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RE:RE:then you have to find 2 items
Mon, 01/04/2016 - 16:46

@#4.1 help me please

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I think I understand what you
Thu, 01/14/2016 - 00:42

I think I understand what you are saying. You want to create an armor that acts more like a texture for the model and does not stick out as far from the base model of the character. If this is what you mean, then I have no idea how to do this without a lot of custom coding that I do not know how to do. I am sorry that I can not be of more help. I will use google to translate this into spanish for you.

Creo que entiendo lo que está diciendo. ¿Quieres crear una armadura que actúa más como una textura para el modelo y no se pegue a cabo tan lejos del modelo base del personaje. Si esto es lo que quieres decir, entonces no tengo ni idea de cómo hacer esto sin un montón de codificación personalizada que no sé cómo hacerlo. Siento que no puedo ser de más ayuda. Voy a utilizar google para traducir esto en español para ti.