Stereo sounds still act like mono sounds in 2022.3 and .4

Started by Korni27 on

Topic category: Troubleshooting, bugs, and solutions

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Stereo sounds still act like mono sounds in 2022.3 and .4

I added custom sounds and instead of having sounds come out of the block's or the mob's position, it still plays them like they were a global sound, with music coming from jukeboxes having an infinite range of effects, constantly playing until the music ends. I use 2022.4 but I had the same issue with 2022.3. I've checked the files to see if importing them through Mcreator converted stereo sounds into mono, but no, they were still stereo. I found a forum post addressing this issue but never got to a clear solution. I use audacity, maybe there is something wrong with it, but I don't know.

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I think it has to do with…
Thu, 02/09/2023 - 21:37

I think it has to do with the sound category

Try changing it to record or something else 

you can do that inin the resources tab > sound files > edit selected

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@maxpingouin I don't think…
Thu, 02/09/2023 - 22:26

@maxpingouin I don't think that's the case, I have custom music that plays from a jukebox, it's set to 'block' and it's still in the both right and left ear. previously I also created a monster and set its sound category to hostile, didn't change a thing.

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oh I think I know I think…
Fri, 02/10/2023 - 09:16

oh I think I know

I think stereo sounds are always server wide (like music)

 

So yeah you'll probably have to switch it to mono if you want it to be heard locally

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and perhaps change the type…
Fri, 02/10/2023 - 09:17

and perhaps change the type to record too but I don't know if that would change much

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THANK YOU! changing it to…
Fri, 02/10/2023 - 10:56

THANK YOU! changing it to mono helped. This issue bugged me so much. Kinda weird that mono sounds act like stereo and stereo sounds act like mono, but I won't argue with this java game.