Started by
BryAstro
on
Topic category: Help with Minecraft modding (Java Edition)
Basically I want to make it so if a certain mob has an effect it takes damage. Already done that, all I need to do is to make it so that the higher the amplifer of the effect the more damage the mob takes e.g. if effect is level V then the mob takes 5 damage instead of 1.
Version 2021.1 btw
Edited by BryAstro on Sun, 12/17/2023 - 12:10
There is a "Get level/amplifier of potion X for Y" block that does this.
I'm using a 1.12.2 forge generator btw, and i think i used it and last time I checked, it didn't work.