Started by
RedWirePlatinum
on
Topic category: Troubleshooting, bugs, and solutions
I kinda figured that a workaround to this is to check if the targeting entity is alive, if not then set the target to itself. But uhhhhhhhhhhhhhhhhh.. yeah
^ Specifically do the "target not alive" check in an "on loaded entity tick update" event
Well nevermind, the entity literally tries attacking itself, and I can't put "no entity" cause i get an error... damn