maybe try to break the map up into multiple different structures and place them down when a player first enters the dimension(there might be a trigger for this, or you could use on player tick update if the dimension of provided world is your dimension and a global variable to check if it has been loaded yet) I think this could work, but i don't have a map to test it with.
maybe try to break the map up into multiple different structures and place them down when a player first enters the dimension(there might be a trigger for this, or you could use on player tick update if the dimension of provided world is your dimension and a global variable to check if it has been loaded yet) I think this could work, but i don't have a map to test it with.