GeckoLib support for MCreator is back! Now more powerful than ever, GeckoLib allows you to animate your entity, block, armor and item models using smooth keyframe animations made with blockbench. This plugin implements an easy to use method of applying those animations and models in only a few simple steps!
The java plugins feature needs to be enabled as this is a java plugin
-This plugin is not maintained or supported by the the creators of GeckoLib.
-If you need help using the plugin or to resolve an issue, the best place to ask is the
MCreative discord.
Example
How to use?
2023.4+ tutorial for versions 5.2 or above
Changelog
v5.9.3
-Fixed animated blocks not working in the latest 2024.3 patch
v5.9.2
-Fixed the plugin breaking global trigger names when saved
v5.9.1
-Fixed animated entities being unable to save
-Fixed animated items in 1.20.1 causing build errors
v5.9
-Ported to MCreator 2024.3 and neoforge 1.21.1
-Added the option to play the idle animation of a block to its item
-Added the option to adjust the delay between entity attack animations
-Improved the UI of the animated entity animations page
-Removed the item animation perspective option due to bad implementation
-Removed animated armor tick triggers as they are redundant
-Fixed animated block materials doing nothing
-Fixed animated block sounds being incorrect for some options
-Fixed the raider option for animated entities not working
-Fixed animated armor items' json model option not working
-Fixed animated armor procedure blocks causing build errors
v5.8.5
-Updated chinese translations and added chinese help tips
-Fixed vanilla textures not loading with the plugin loaded
-Fixed the sprint animation not playing while the entity moves
-Fixed some missing dependencies in animated entity procedure selectors
-Fixed animated blocks causing server crashes on load in 1.20.6
-Fixed a build error when tree decorators were used for biomes
-Fixed inventory tabs in geckolib elements using the old combo boxes
-All animated elements can now switch animations while another is playing
-Fixed animated armor animations not stopping
-Fixed tools with the shield type causing build errors
-Fixed animated entities with the creature spawn option causing build errors
-Removed support for neoforge 1.20.4 as it prevented workspaces from opening
-Support for MCreator 2024.2
-Support for neoforge 1.20.6
-Removed support for all mc versions below 1.20.1
-Animated entities can now switch animations while another is playing
v5.7.1
-Reverted head animation changes due to issues
-Updated to work with 2024.1.17319 (2024.1 path update 2) ONLY, reinstall MCreator
-Fixed animated entity head rotation being weird
v5.6.6
-Revert the head animation changes for now due to issues (2023.4)
-Fixed animated entity head rotation being weird (2023.4)
-Fixed animated items causing a build error in 1.19.4
-Fixed animated items causing build errors if more than 1 existed
-Fixed animated items not generating code (2023.4)
-Fixed animated blocks without blockstates causing build errors
-Added blockstates to animated blocks
-Added the option to disable the swing animation of animated items
-Fix import formatter not working in some cases
-Support for neoforge 1.20.4
-Added the step height parameter to animated entities
-Removed particle parameters from animated blocks
-Cleaned up some messy code
-Updated the behaviour page of animated entities
-Fixed mineable tags not generating when fluids existed in the workspace
-Fixed mineable tags not generating when plant elements existed
-Fixed itemstates still not working below version 1.20.1
-Fixed itemstates causing build errors below version 1.20.1
-Fixed the shield blocking property not registering in 1.20.1
-Fixed animated items not saving
-Updated geckolib API versions
-Animated items can now have custom player model arm poses
-Fixed imported animation names not automatically renaming properly
-Fixed animated entity models' head movement calculations
-Fixed animated items bobbing when using animation procedures
-Fixed animated block stop animation procedure blocks not working
-Fixed animated item stop animation procedure blocks not working
-Fixed plant elements causing build errors in 1.19.2
-Updated the chinese translations
-Fixed looping animations not being stoppable
-Fixed hold on last frame animations not being stoppable
-Cleaned up outdated animation controller code
-Removed the conditional animation option as it is obsolete
-Removed the loop condition as it is obsolete
-Fixed procedure start blocks duplicating when creating the procedure
-Fixed entity data procedures not working with animated entities
-Added the entity data page to animated entities
-Animated entity textures are now saved automatically when changed
-Animation files are now automatically renamed to the name of the model when imported
-Fixed the geckolib models and display settings tab not properly refreshing
-Fixed animation files not being deleted when deleting the model file
-Added back 1.19.2 support for now
-Added a built-in update notification dialog
-Fixed custom sounds causing crashes
-Fixed some build errors with animated blocks
-Fixed some missing translation keys
-Ranged entities are now compatible with the projectile element
-Updated the geckolib version
v4.9.2
-Fixed itemstates being broken in 1.19.4
-Fixed head animation groups not working unless named "head"
-Fixed the mineable tag fix not being in versions below 1.20.1
-Fixed animated blocks breaking mineable tags
-Fixed a 1.20.1 build error with ridable entities
-Fixed some 1.20.1 issues
-MCreator 2023.3 support
-Forge 1.20.1 support
-Fixed the ranged item model issue caused by the geckolib mod
v4.8.7
-Fixed villager professions causing a build error
-Fixed animated block elements not opening (again)
-Fixed entity visual scale not working in forge 1.19.4
-Fixed the plugin causing biomes to not compile in forge 1.19.4
-Support for the latest MCreator snapshot
-Added Chinese translations
-Fixed creative tabs causing build errors
-Fixed blocks not compiling on 1.19.4
-Fixed the animated block element not opening
-Added support for forge 1.19.4
-Fixed animated armor not being available in the item selector
-Fixed the game not being able to launch when animated blocks had 0 procedure animations
-Dropped support for 2023.1 due to incompatibilities in the code
-Blockbench loop types (play once, loop, hold onto last frame) now work in-game for forge 1.19.4
Archived versions
2023.1-4.7.2 https://www.mediafire.com/file/2ihik12osqqp6an/Nerdys_Geckolib_Plugin_2023.1.zip/file
Comments
I'm not 100% sure if this is a bug with this plugin, but as far as my testing has showed it is and there doesnt seem to be another explanation. When I create an animated block and set it's "Tool able to destroy it." to pickaxe (havent tried the other ones but it might be the same), it overrides the tag in tags/blocks/mineable and removes all normal block elements from their, only keeping animated blocks. This only happens while the mod is installed and I've tried reinstalling and it still does the same.
Hello, I have some problems with the animated blocks. I followed the tutorial to the letter, starting each time from scratch with the minimum required but I always have the same error which occurs with a crash as soon as minecraft is opened
GeckoLib (Blockbench) => 3.0.5
MCreator => 2023.1
GeckoLib Plugin => 4.7.2
Here is link which contains the blockbench model, the animation, the display, the geo file and the texture:
https://mega.nz/folder/NJxX3LDS#yR6TwMNc4wca5pHLT7uPfA
And here are the logs I get: https://textsaver.flap.tv/lists/5p0f
If I did something wrong I don't see what
Hi Nerdy all you are doing is amazing and i can't wait to see what you will do in the future, i have seen your plugin maker tool and i think its an amazing thing.
Btw do you got any plans on improving the player animator plugin you made a while ago? its realy useful but realy need optimisation, especialy with the latest snapshots, and it would be good to have a kind of animation select/import like your geckolib plugin!
Anyways amazing work dude!
Hey, bro. I install plugin but I can't find in menu animated item. Can you help me please with this?