MCreator snapshots & github - Need Help!

Started by Nocube on

Topic category: Help with MCreator software

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MCreator snapshots & github - Need Help!
Fri, 05/19/2023 - 14:41 (edited)

I'm using the latest MCreator snapshot and am stuck in my current project due to critical bugs in the villager profession that have already been reported and fixed on github. It's going to be a long wait for a new update, so I'm wondering if I can build a working mcreator update myself from github? I partially understand how it all works, but when I tried to add code from github to my 1.19.2 generator, it didn't work. Trying to download MCreator and build with IntelliJ IDEA also failed.
It's important to me that this project is fixed and updated with working villagers professions as soon as possible, but so far I'm literally stuck and hoping for tips or help from you guys :P

Edited by Nocube on Fri, 05/19/2023 - 14:41
Joined May 2023
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If you have problems with…
Thu, 05/25/2023 - 02:08

If you have problems with the test stage (which I had) you can try running the `Export snapshot` phase while skipping tests

`gradle clean exportAll -Psnapshot=true -x test` (with `Execute Gradle Task`

 

The snapshot will then be located in /build/export

 

Joined Apr 2022
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Hello Nocube! If you…
Thu, 05/25/2023 - 04:11

Hello Nocube! If you remember me, I'm Daniil_White, did reviews on my two mods)) First, you can try to re-generate the code and compile it, as well as unlock the code of the residents (before saving the data), then after compiling your professions will become vanilla to Mcreator, then launch minecraft, then exit it and insert your custom code into the profession!

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Danted, you saved me! It…
Thu, 05/25/2023 - 13:15

Danted, you saved me! It worked just perfectly for me if remove 'gradle' in the beginning, thank you so much!

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Daniil_White, of course I…
Thu, 05/25/2023 - 13:21

Daniil_White, of course I remember you dude! Very nice to meet you here :D
But your tip was too obvious since it is just the basics of working with mcreator and adding any custom code to mod elements. Anyway, the problem is solved now.