Started by Stallmandev1111 on Fri, 04/28/2023 - 02:39 Topic category: Feature requests and ideas for MCreator Make procedures on where to rise the warden or make it dig down into the ground Jump to top just use the despawn procedure. Jump to top Permalink Log in or register to post comments it doesnt look as cool tho :( Jump to top Permalink Log in or register to post comments Plus the warden despawn and spawn animation happen when the warden is alerted by the sculk or doesn't detect a entity Jump to top Permalink Log in or register to post comments
Plus the warden despawn and spawn animation happen when the warden is alerted by the sculk or doesn't detect a entity Jump to top Permalink Log in or register to post comments
just use the despawn procedure.
it doesnt look as cool tho :(
Plus the warden despawn and spawn animation happen when the warden is alerted by the sculk or doesn't detect a entity