Nerdy's New Curios API Plugin

Supported MCreator versions
2025.2
Tags / plugin type
API support
Java plugin
Procedures
curiosapi
Downloads:
27956
Upvotes: 225
About the plugin

Upgraded and improved, Nerdy's New Curios API plugin introduces new mod elements to MCreator that allow for creating Curios compatible slots and baubles that can provide both visual model rendering and functionality.


While Curios API must always be enabled in the workspace, it does not become a required dependency, remaining completely optional. When Curios is not loaded alongside your mod, your baubles only lose their Curios functionality and your mod is able to be loaded alone.

Java plugins must be enabled for this plugin to load

How to use?

First of all, despite being optional when loading the mod, Curios API must be enabled in your workspace so the Curios code can compile. You will need to do this in workspace settings.


You can then create a curios bauble and select the item element you want to turn into a bauble.


To render a model when equipping the bauble, you will need to make a java model the same way you would for an armor, and select the pieces so they can match the movement of the player model


Showcase


With the curios slot mod element, you can also create new slots for your baubles not included in curios. The texture should match the size of the slot. If not, it will be stretched and resized to fit.

 

Changelog

v1.0
-Plugin rewrite for 2025.2
-Old legacy versions of the plugin are not compatible with this version

Legacy versions archive
Old v4.5.1 for 2023.1
Old v4.6 for 2023.2
Old v4.7 for 2023.3
Old v4.9 for 2023.4
Old v5.0 for 2024.1
Old v5.2 for 2024.2
License
MIT License

Plugin downloads
Nerdy's New Curios API Plugin v1.0 (MCreator 2025.2 ONLY) - Nerdys_New_CuriosAPI_Plugin.zip Uploaded on: 10/10/2025 - 23:44   File size: 54.96 KB

Comments

How to do custom 3d model for 1.16.5 version of item?

I want curio items to lose durability when player is getting hurt, but nothing helps, they are just invincible even if i set them durability

Hello, im trying to make an armor with curio baubles, trouble is that when im sneaking, armor sneaks too, but it's above the character. I also see the animation of arms when i walk, but when i stand, arms are a little wobbly and and leak out of arm model. same thing happen when i punch something, arms of bauble are stick to the body. Do u have any ideas how to fix this, please?

hey Nerdy i have some lil problems. i have activated java plugins, the plugin and i have even activated it in the workspace, but when i export the mod for distribution and i use it in minecraft it says that the mod is giving errors and the log says that the plugin item is doing that, in fact if I remove the item it works fine, idk why is it doing this, please help..

what happens if i add f.ex. 2 ring slots, but there is another mod installed that also adds 2 ring slots...will there be 4 slots?

the bracelet 3D model doesnt follow the movement of the hand

Hello. I made a boots artifact with 3d model. but I'm having trouble following the character's feet. I already tried assigning the animations of the legs when importing the model.java but it still does not fit well at all. Is there any way to fix this?

I really need this mod, but it really broke my workspace when I reloaded grandle. T_T

Is there a way to get the Model to fully follow the player's head movements? Like a custom Helmet?

I've got a problem with "translate the model pose while sneaking". The item I'm trying to make is a helmet.
I checked this option but every time I sneak it still stays higher than player's head. Is there any way to change an animation or something? What kind of problem can it be?