Started by
NinjaBehind
on
Topic category: Advanced modding
So i made a model for my Spiral Mod, the modiel is a for a Boss Mob.
Heres the Model http://puu.sh/neTFV/f68d4b33c5.png !
So basically i tried to import it with a texture, and the problem is the teeth that you can see on the head, just dont move with the head.
So i think my question is: How can you make things on the head follow the head?
I'd try to connect the teeth to the head by making it to where the teeth are part of the head
@#1 Do you mean the texture?
Cuz i dont know how to make it connect to the head, thats what i asked! D:
I know this is kind of a late reply, (idk if you already found the answer) but what you want to do is move the rotation node of the teeth in to the center of the head, thus rotating it with the head. By the looks of your picture, i'm assuming you're using techne, and aslong as you know how to move nodes, it's pretty easy.
I actually do this with my mod, when making the mod, be sure to put all the extra head parts' rotation points to the same place as the head's rotation point, then after making the mob, edit the coding, go to the bottom, then copy the 2 head rotation points and paste them to the bottom, (example)
this.ArmadilloHead.rotateAngleY = f3 / (180F / (float)Math.PI);
this.ArmadilloHead.rotateAngleX = f4 / (180F / (float)Math.PI);
if using this you would want to change the "ArmadilloHead" part to the other head part, which using this, would be "ArmadilloEars" if you need a better explanation, just let me know :P
@#3 yea, you explained it better than I did XD