Currently active fork:
https://mcreator.net/plugin/103319/attributes-nerdy-edition
The plugin enables the modification of attributes, including Vanilla, Forge, Custom Attributes, and those from other mods. It also allows for the addition of attribute modifiers to items and the creation of custom attributes.
Forge 1.20.1, 1.19.4, 1.19.2, 1.18.2
NeoForge 1.20.1
Important Information
- Ensure that you are utilizing MCreator 2022.2 (including snapshots) or a more recent release.
- To use this plugin, it is essential to have the Java Plugins enabled.
- Prior to updating the plugin, create a backup of your workspace.
- Read changes :>.
- Full changelog available on github.
- Make sure you use attribute blocks with an entity that is a (sub) type of an Entity Living
Features:
- Create custom attributes and add them to any entity you want.
- Now Custom Attribute can be Persistent (only for Players)
- Set/get value of attribute from entity.
- Set/get value of custom attribute from entity.
- Has attribute ...
- Add modifier ... of an attribute .. to an item .. on slot ..
- Create new modifier with UUID ... named ... with value ... and operation ...
- Modifier variable for Attribute Modifiers
- Add/Remove modifier ... of an attribute ... of an entity ... (optionally as permanent)
- Remove modifier with UUID ... of an attribute ... of an entity ... (optionally as permanent)
- Has modifier ... of an attribute ... entity ...
- Has modifier with UUID ... of an attribute ... entity ...
NOTE:
Please ensure that each new modifier for the game is assigned a unique UUID to maintain consistency in their addition and removal. To generate a random UUID, you can utilize resources such as uuidtools.com/minecraft or any other suitable method. Additionally, it is important to verify that the entity has the desired attribute before setting or retrieving.
License
- Licensed under the GNU Lesser General Public License, version 3.0
- Mods created with this tool may be closed-source and/or distributed with a different license.
- Appropriate credit must be provided to the creators and maintainers of this software.
- Forked versions of this software must be distributed under the same license as this with attribution if distributed.
- Changes must be stated if any modified works are to be distributed.
- Under no circumstances can you state that the original creator endorses modified works.
Last changes:
V2.3.8:
- Added two new Forge attributes to lists for 1.20.1: EntityReach and BlockReach
- Removed forge attribute ReachDistance from 1.20.1
V2.3.7:
- Added procedure to add modifier to an item, old system for adding attribute modifiers to items is now deprecated (will be deleted later)
V2.3.6:
- Added Forge 1.20.1 support
- Added NeoForge 1.20.1 support
- Localisation changes
- Procedures code cleanup
V2.3.5:
- Limited the available entities in the gui to being LivingEntites
- Added possibility do add attribute to all Monsters, Animals, Water Animals, Golem Mobs, Ambient Creatures
- Added entity attribute modifiers
- Removed dependency from create new modifier
- Localisation changes
Comments
If I'm right it doesn't open the Mod Element if you create or open ones, right?
Then you need to use 2023.2 because it doesn't open it because 2.3.5 uses classes that doesn't exist in 2023.1
For example Classes that Attributes uses in 2023.1 changed the name or Methods in 2023.2.
If you use 2023.2 you can use this Plugin to get the 1.18.2 again:
https://mcreator.net/plugin/97054/minecraft-forge-1182-mods-generator
Hello! Really love your plugin so far, just here to notify you of a slight inconsistency. Spent the last half hour digging through the code to understand why one of the procedures wasn't compiling. Turns out if you create an attribute with a name made out of two words, for example PlayerClass, MCreator automatically assigns it a name in the registry with an underscore separating the words (player_class). This is an issue because any refferences to the attribute in the code will later just grab the non-registry name of the attribute, so the code will search for playerclass instead of player_class, which creates an error. It is easily fixable by changing the registry name of the attribute to not include the underscore, but still takes quite a while to figure out what's wrong.
What I've done is copied the pathing in the first image but all that comes up in the bottom right is Provided Dependencies and in that is Itemstack but nothing else not my armor or any other armors