Topic category: Troubleshooting, bugs, and solutions
I'm attempting to make a Sitting system for a Geckolib Animated Entity.
So far I have managed to make a Rudimentary Procedure System which runs off of Triggers and Conditions found within the Mob itself, these utilise NBT data Tags to store a Custom "isSitting" Logic Tag and prevents the Mob from executing certain AI tasks, it works well until it comes to the Animation portion.
The Issue stems from the Animations not triggering / resetting after Player Death aswell as the Animations practically breaking / culminating (although not crashing the Game) after attempting to change the state of an Entity to not sitting.
It seems to be that the Animation (despite the Stop block being present) is not actually properly stopping the animation, this is causing the Entity to play both at once I presume and it looks quite odd.
Below is the Animation Script I have for the Mob itself, any and all help is greatly appreciated,
I await any response.
Since I'm not 100% if the Image is loading (it isn't for me at least) here is a link below to the Script Image:
https://imgur.com/a/HHWDu6R
Managed to Solve the Animation Resetting Issue, however the main one still remains in that until the Player dies the Animations are "combined" (Idle and Custom Sit). Not sure if this is an actual Bug with the plug-in or if its something I am doing wrong.
how did you solve the animation resetting issue?