Nerdy's Player Animator

Supported MCreator versions
2025.2
EAP 2025.3.42611
Tags / plugin type
Global triggers
Java plugin
player animator
Downloads:
22216
Upvotes: 195
About the plugin

Nerdy's Player Animator is a plugin that allows you to animate the player model with bedrock entity keyframe animations using blockbench



How to use

First, you will need to click here to download the official blockbench player model you will be animating. Now that you have the model, you will need to create animation for it in blockbench. If you do not know how to create and export blockbench model animations, watch a tutorial on how to do so.

Once you have your .json animations file, you will need to navigate to the resources section and find the new player animator tab. Here, you can import your animations files.


Once you have imported your files, you can use the play animation procedure block, in which all your animations are listed.


You can also stop any ongoing animations using the stop animation procedure block. This will work on any other animations being played by mods using this plugin.



Important information

  • Java plugins must be enabled for the procedure blocks and player animations resource tab to work

  • This plugin requires the forge mixins plugin to be installed

  • No external dependencies are included in your mod, this is all using code provided by the plugin

  • The plugin should only be loaded if you plan on using player animations, as otherwise it will generate all of its player animation related code for no reason and bloat your mod

  • When playing the animation, it will respect the loop type set in blockbench; a looping animation will loop and a hold on last frame animation will freeze on the last frame, so you will need to use the stop animation procedure block to end them

  • While you can use MoLang in your keyframes, only the query.anim_time query is supported

  • If you experience issues with flickering when playing animations, then make the procedure block only run on either the server or the client so it doesn't trigger twice


Changelog

v1.4
-Added the option to play player animations in both third person and first person

v1.3
-Ported to MCreator 2025.3

v1.2
-Added support for all bedrock keyframe types
-Added limited support for molang
-Fixed player arm swinging being stopped even if the animation doesn't affect it

v1.1.1
-Fixed animations crashing in multiplayer with multiple players online

v1.1
-Added the check if animation is playing procedure block
-Added chinese translations (thanks to cdc1234)
-Changed the animation loader so animations for each mod use namespaces, you will need to save your procedures that play animations again or regenerate the code of the workspace to apply this change

v1.0.1
-Increased plugin weight to prevent other plugins overwriting its template generation

v1.0
-Plugin release

Legacy player animator versions archive:
1.8.1 for 2024.1
1.9 for 2024.1 and 2024.2
2.1 for 2024.3 and 2024.4
License
MIT License

Plugin downloads
Nerdy's Player Animator v1.2 (2025.2 ONLY) - nerdys_player_animator_0.zip Uploaded on: 10/19/2025 - 20:20   File size: 44.72 KB
Nerdy's Player Animator v1.4 (2025.3 ONLY) - nerdys_player_animator.zip Uploaded on: 10/22/2025 - 21:43   File size: 45.71 KB

Comments

Are you able to use particles as apart of the animations in Blockbench or no?

Can this plugin be used in 2023.4? Or does it need updating

for some reason when i try to test the mod with a friend he cant see the animations is there a way to fix it?

Nope, this plugin is client side only, other players can´t see your animations. I've looked all over the internet for a fix to this but no success so far :/.
If you want other players to see your animations I suggest emotecraft. But this one's very limited too.

Please you need to add an option to not ignore the current animation if the next animation is the same as the current one. Kinda like a Whitelist.

Ok I need help.
I made three animations, one for walk, one for standing still and one for slow walking. All of them in blockbench and all of them set to loop. How can I make them loop in the procedure without ignoring the current animation?
Example:
I build a procedure that checks if the player is walking to activate the walking animation.
and I build another procedure to check if the player is standing still to activate the standing still animation.
If I put the walking animation to ignore the current animation, it counts for the walking animation too. If I put it to false, it wont ignore the stand animation when the player walks and the player will be walking with the stand animation.
Do you have any idea on how to fix this?

How do I stop an animation in mcreator that is configured in blockbench to loop?

When i use the animations normally, it works. But then when i add the blank animation in order to make the animation stop playing continuously, it stop the whole animation entirely,

i am using a when key pressed procedure to run the animation. I tried putting the blank animations on the when key pressed and when key released, but nothing worked. i did set the ignore animations thing to true, but it still didn't work, please help