what is the scope variable ???

Issue description
which scope variable is defined for a one player ???

Issue comments

  • GLOBAL_WORLD: dimension specific variables that are stored with the game save
  • GLOBAL_MAP: world save specific variables that are stored with the game save
  • GLOBAL_SESSION: variable that is stored per Minecraft launch instance and is shared across all worlds, but not saved after Minecraft is closed

Variables per player can be achieved using entity NBT procedure blocks.

and the new PLAYER-PERSISTENT and PLAYER_LIFETIME, what do they do?