Currently active fork:
https://mcreator.net/plugin/103319/attributes-nerdy-edition
The plugin enables the modification of attributes, including Vanilla, Forge, Custom Attributes, and those from other mods. It also allows for the addition of attribute modifiers to items and the creation of custom attributes.
Forge 1.20.1, 1.19.4, 1.19.2, 1.18.2
NeoForge 1.20.1
Important Information
- Ensure that you are utilizing MCreator 2022.2 (including snapshots) or a more recent release.
- To use this plugin, it is essential to have the Java Plugins enabled.
- Prior to updating the plugin, create a backup of your workspace.
- Read changes :>.
- Full changelog available on github.
- Make sure you use attribute blocks with an entity that is a (sub) type of an Entity Living
Features:
- Create custom attributes and add them to any entity you want.
- Now Custom Attribute can be Persistent (only for Players)
- Set/get value of attribute from entity.
- Set/get value of custom attribute from entity.
- Has attribute ...
- Add modifier ... of an attribute .. to an item .. on slot ..
- Create new modifier with UUID ... named ... with value ... and operation ...
- Modifier variable for Attribute Modifiers
- Add/Remove modifier ... of an attribute ... of an entity ... (optionally as permanent)
- Remove modifier with UUID ... of an attribute ... of an entity ... (optionally as permanent)
- Has modifier ... of an attribute ... entity ...
- Has modifier with UUID ... of an attribute ... entity ...
NOTE:
Please ensure that each new modifier for the game is assigned a unique UUID to maintain consistency in their addition and removal. To generate a random UUID, you can utilize resources such as uuidtools.com/minecraft or any other suitable method. Additionally, it is important to verify that the entity has the desired attribute before setting or retrieving.
License
- Licensed under the GNU Lesser General Public License, version 3.0
- Mods created with this tool may be closed-source and/or distributed with a different license.
- Appropriate credit must be provided to the creators and maintainers of this software.
- Forked versions of this software must be distributed under the same license as this with attribution if distributed.
- Changes must be stated if any modified works are to be distributed.
- Under no circumstances can you state that the original creator endorses modified works.
Last changes:
V2.3.8:
- Added two new Forge attributes to lists for 1.20.1: EntityReach and BlockReach
- Removed forge attribute ReachDistance from 1.20.1
V2.3.7:
- Added procedure to add modifier to an item, old system for adding attribute modifiers to items is now deprecated (will be deleted later)
V2.3.6:
- Added Forge 1.20.1 support
- Added NeoForge 1.20.1 support
- Localisation changes
- Procedures code cleanup
V2.3.5:
- Limited the available entities in the gui to being LivingEntites
- Added possibility do add attribute to all Monsters, Animals, Water Animals, Golem Mobs, Ambient Creatures
- Added entity attribute modifiers
- Removed dependency from create new modifier
- Localisation changes
Comments
It is unlikely plugin will just work with new version so I would recommend waiting for author to confirm it, or making backup and trying it out when you are sure you have a backup
Proper backup strategy and you don't need to fear anything and can try anything basically
Btw I get this error if I don't filter non-mobs: java.lang.ClassCastException: class net.minecraft.world.entity.item.FallingBlockEntity cannot be cast to class net.minecraft.world.entity.LivingEntity. You also have to add a variable that checks when the player joins to lock adding attributes until player join. The adding attributes has to be on entity joins world.
when adding attributes to armor it removes all the other attributes :/