Started by
LordGael22
on
Topic category: User side tutorials
Hello everybody , I need big structures for my mod but the structure block only enable 32x32x32 size , does anyone know of to do bigger structures ?
Topic category: User side tutorials
Hello everybody , I need big structures for my mod but the structure block only enable 32x32x32 size , does anyone know of to do bigger structures ?
There is no way to do this, but you could make multiple structure blocks inside a structure that effectively make it bigger than 32x32x32. You could also try using the /setblock and /fill commands in command blocks, and put that in the structure.
Sadly this method don't work , I tried it very recently and for an unknown reason , mcreator don't spawn the others structure blocks inside of a structure .
Use procedures to "connect" multiple small structures
How do you do so ? What I did is a block with a procedure that spawn a structure when redstone is active and that's not really helpful for a big bunch of structures .
On of the issues is that the "tick update" event seems not to be working on block making structure spawn .
At all , after a long time of test , any triggers that don't requiere players action don't work ..
mcreator doesnt spawn the structure blocks cuz u set the blocks to ingore are structure blocks
no, you can set it to not ingore the structure blocks
you just click the 'X all' button and it will spawn the structure block
here is proof
btw i erased the stuff for my mod so it is not a spoiler
And the max size in a structure block is not 32 by 32
Is 48 by 48 blocks. And i have the same problem but is over 100 by 100 blocks its 101 by 101 blocks
In my case, i just use Litematica (Forgematica for Forge) to create big selections, and then just convert .litematica files into .nbt files, all inside the mod itself. I'm not sure how well that will work with world generation, it might cut the structure at chunk borders, or something else, however it works fine with maual placement. Note, that big structures can cause lag on loading. Here is the YT tutorial, just in case: https://www.youtube.com/watch?v=XV9nPGlq_m8
There are also two other mods that allow you to modify the original structure block. I created a plugin:
https://mcreator.net/plugin/103759/structures
Once the structures (*.nbt) are recovered in MCreator you can remove the API and no need to install the mod depending on yours.
i just found ou tif you go to
workspace -> Workspace settings... -> exteranl APIs -> Huge Structure Blocks -> Save changes
and wait for a few mins and load the client then you can make a Structure up to 512 blocks
btw its in mcreator by default so you dont have to download any plugins