How to make a Sonic Boom! (Tutorial)

Started by KrebPleb on

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How to make a Sonic Boom! (Tutorial)
Sun, 01/28/2024 - 01:51 (edited)

Hello! I am going to show you all how to recreate a "Sonic-Boom" like attack originally from the Warden!

 

Instead of making this super long paragraph that nobody wants to read... I created an image of the produce that is fully customizable and there is edited text in the image to show what you need to do. Hopefuly it helps :D


 

Edited by KrebPleb on Sun, 01/28/2024 - 01:51
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Uh, you definitely don't…
Sun, 01/28/2024 - 17:59

Uh, you definitely don't want to use a global variable for your positioning, a local variable works fine- if you use global, it shouldn't reset the position after each attack. Also the look x/y/z position should only return the correct position if the entity is looking at a solid block. Are you sure this works?

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yes i tested it
Sun, 01/28/2024 - 20:52

yes i tested it

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Okay, fair enough. Maybe I…
Mon, 01/29/2024 - 23:25

Okay, fair enough. Maybe I'll have to give it a try, this could be a pretty cool effect!

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Ty :D If it dosnt work for…
Tue, 01/30/2024 - 18:24

Ty :D If it dosnt work for you, i can try and tweak. Idk why it wouldn't tho. Enjoy!

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While I haven't personally…
Tue, 01/30/2024 - 19:58

While I haven't personally tested it, I assume that if you're using a global variable that doesn't reset, the distance between particles will gradually increase, and will be altered whenever any player interacts with the entity, not just for each individual player. I get why you're using a global variable, but you could also make separate procedures for the damage/particle effects t that have the delay built into them, or used as a custom dependency- that way you could still use local variables without it being incompatible with the wait function. (Or you could just use an alternative method of timing, like an NBT tag) If you're resetting the global variable with a different procedure, it'll work fine as is, but if so you might wanna include it.

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Thats a rlly good idea, ty :D
Wed, 01/31/2024 - 14:49

Thats a rlly good idea, ty :D

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where is the "set global :…
Thu, 07/18/2024 - 16:45

where is the "set global : to :" block located? i cant seem to find it anywhere

or is it from a plugin?

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nevermind i learned how to…
Sat, 07/27/2024 - 18:39

nevermind i learned how to do it

just go to the variables tab and add a new tab

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which variables tab? custom…
Sun, 08/25/2024 - 21:21

which variables tab? custom variables?

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Is there a way to make a gap…
Mon, 10/07/2024 - 11:32

Is there a way to make a gap in time between the particles spawning and the damage being dealt? I added this to a boss and the attack is pretty much undodgeable. 

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I tryed it on MCreator 2023…
Tue, 12/17/2024 - 17:35

I tryed it on MCreator 2023.2 but only the last part of the boom is spawned. any solutions?

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do i use this on "bow" os…
Thu, 04/24/2025 - 20:03

do i use this on "bow" os ammo?

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what wersion are u using to…
Fri, 04/25/2025 - 16:36

what wersion are u using to do this