Started by
Puglord123
on
Topic category: Help with Minecraft modding (Java Edition)
Hello, I am trying to make growth stages for creatures in my mod, and the only idea i have figured out is to make separate entities for each growth stage, however I can't make it so that the entities change to the next growth stage where they are. Pretty much, the next growth stage spawns where the previous was originally spawned.
something like this i would assume? you would put this under "on entity tick update" in triggers. though with the nature of the random block, that means it has a 1/100 chance every tick to go to the next stage, which would be kind of fast. you could also use the "wait __ ticks then on server" block in place of the random block, and then use the random integer block in place of the number of ticks to slow it down however much you need
The issue is that I can’t find the “Spawn entity” block, I just find a version with a lot of extra parameters
it should be under world procedure actions
As I expected, this has the same issue as I was experiencing. The next growth stage spawns where the last one did.