Play the animation using the Global Trigger "Entity Spawns", this has a problem tho and that is that the first frame of the idle animation will still play regardless if you set up the animation to start when the creature spawns, there always is a first idle animation frame, which doesn't look good
Play the animation using the Global Trigger "Entity Spawns", this has a problem tho and that is that the first frame of the idle animation will still play regardless if you set up the animation to start when the creature spawns, there always is a first idle animation frame, which doesn't look good