Started by
LuckyBacon
on
Topic category: Help with MCreator software
Yes, the texture is tiled.
Yes, the animated checkbox is checked.
Still appears as a glitchy mess in game.
I click on "Learn more about Particle on MCreator's wiki" in the [?] square.
Page does not exist.
The wiki page is waiting for a contributor to make it, so it is not ready yet.
That's fine.
But what about my question?
I would imagine it uses the same method as other animated textures, like water. First make the textures and export them, then go into the animation editor and add all the textures to the animation strip and then save it as Other. Then add it to whatever you are using the particles for.
Above was for anyone who doesn't know how to make a particle tex
With your problem Lucky I would make sure that the animation and particle settings are the same such as "Animated texture frame duration in ticks", increase the maximum age for the particle and maybe alter the particle speed for testing purposes.
My animated particles work fine. I'm confused
i have a similar problem, when i import a tiled particle, the game shows the tile and not the particles individually
I'm having a similar problem. I made an animated texture for a particle. it worked fine. but when i went to implement it into one of my procedure. the animated texture just wouldn't appear as a choice, even though i had made sure I saved it in the right stop: a particle. idk why it doesn't show up when using the "spawn single particle" block or the "spawn X particles"
Tune the particle again, check all the parameters, watch the manual on YouTube.
If it doesn't work, go to C:\Users\PC\MCreatorWorkspaces\name_Workspace\build\resources\main\assets\name_mod\textures\particle , there should be your particle and all the frames that are divided into separate images, if they are, everything should work, if not, try to break them yourself, also check what particle size you have, it should be 16x16, If animated, the height increases by the same amount for each frame. For example, 16x32, 16x64, 16x160. I hope it helped, but I'm not 100% sure what you're seeing instead of your desired animation (Minecraft, like MCreator, perceives only a square aspect ratio of 16x16.32x32.64x64.128x128.256x256 pixels)