Started by
TRO_RaymentCra…
on
Topic category: Advanced modding
HELLO TO ALL PEOPLE WHO ARE SEEING THIS.
TODAY I WANTED TO MAKE A MOB. THAT MOB I WANTED A MODEL OF GOLEM COMMON
BUT THE LIST OF MOBS MODELS THAT HAS VERY LITTLE THINGS.
I DO NOT WANT TO MAKE A MODEL OF GOLEM WITH THE PROGRAM CALLED TEchne. FOR MY TEXTURE IS VERY GREAT FOR THAT.
I WANT TO MODIFY MCREATOR. PUT MORE MOBS MODELS IN THE LISTS. (EXAMPLE A DRAGON, WITCH, HORSE, ONE GOLEM, ETC)
THAT IS NO GOLEM MODEL IN THE LIST. CAN BE MODIFIED OR EDIT THE MCREATOR TO PUT NEW MODELS OF MISSING MINECRAFT ACTUALLY
IF YOU DO NOT KNOW HOW TO HELP I GO TO MAKE THE GOLEMS MOD.
Edited by Klemen on Mon, 12/05/2016 - 16:13
this is to send ideas to the people of mcreator, not to kill the people who are here.
but it is very good to have a dream or energy to create something, but here is a program to make basic minecraft mod are not the giant or very good that there is in intent, but if you want to do that you need one or some people who know how to program or java programmer for advanced mod.
I do not know anything about programming java, for Chinese language because I understand nothing at all and I will never understand.
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Now you know how I feel
ENJOY :D
i agree
but i need a golem model ;(
"Making" a Golem Model is actually very easy, so here's what you need to do:
First you gotta edit the mob and give it the Textures and then save the mob. Now go to the Code Tab and select your entity and then you paste this where all the imports are:
import net.minecraft.client.model.ModelIronGolem;
And then you search this. This is also somewhere at the beginning of the code:
public void registerRenderers() {
RenderLiving customRender = new RenderLiving(Minecraft.getMinecraft().getRenderManager(), new ModelBiped(), 0) {
You replace ModelBiped with ModelIronGolem and then you click on "Save and build". After following all of these steps your mob should have a Golem like body. Also I think I'll make a tutorial post it could help alot of people!
can't find public void registerRenderers() {...