End biomes

Supported MCreator versions
2023.3
2023.4
2024.1
2024.2
Tags / plugin type
Java plugin
End Biomes
Downloads:
4221
Upvotes: 61
About the plugin

End biomes is a plugin that adds support for defining new biomes that generate in the end through the use of the end biome mod element. By using this, compatibility between multiple end mods is possible, as there will no longer be a need to generate new terrain on top of the vanilla biomes.

Examples

biome

There are 5 types of biomes you can create, Highlands, Midlands, End islands, Barrens and a main island replacement biome.

 

Your highlands biomes can also specify a midlands biome and barrens biome that generates around them. The sub-biomes are automatically turned into end biomes when selected, meaning you don't need to make multiple end biome elements to use them.

 

The endstone mod element is also included, which allows you to select a block that chorus plants and flowers can be placed on.

 

You can then use the new chorus plant feature to generate chorus plants on top of your custom endstones in your biomes.

 

This plugin requires the forge mixin support plugin to function.

 

This is a java plugin and requires java plugins to be enabled.

 

Changelog

v2.5
-Ported to 2024.2 and neoforge 1.20.6

v2.4
-Support for MCreator 2024.1
-Support for neoforge 1.20.4

v2.3.1
-Fixed ModSurfaceRules causing a build error

v2.3
-Highlands sub-biomes can now use the same biome as the highlands
-Greatly reduced the amount of code surface rules generate

v2.2
-The plugin now supports forge 1.19.2

v2.1
-Fixed using barrens biomes causing the end biomes registry to fail generating

v2.0.1
-Fixed the end biome element not properly disabling some fields in the biome element

v2.0
-Completely reworked the whole plugin
-Updated for 1.19.4 and 1.20.1 in MCreator versions 2023.3 and 2023.4
-Dependency mods are no longer required
License
MIT License

Plugin downloads
End biomes v2.3.1 (MCreator 2023.3 ONLY) - end_biomes.zip Uploaded on: 04/03/2024 - 22:29   File size: 63.38 KB
End biomes v2.3.1 (MCreator 2023.4 ONLY) - end_biomes_0.zip Uploaded on: 04/03/2024 - 22:30   File size: 64.66 KB
End biomes v2.4 (MCreator 2024.1 ONLY) - end_biomes_1.zip Uploaded on: 04/18/2024 - 05:24   File size: 80.16 KB
End biomes v2.5 (MCreator 2024.2 ONLY) - end_biomes.zip Uploaded on: 07/20/2024 - 07:33   File size: 49.13 KB

Comments

When I try to load my workspace, it says:
Support for the following components is missing:
Mod element types: endbiome

why does this need mixins? mixins doesnt work with older versions so my workspace breaks when im transferring

it keeps giving me this error, what should i do? :c

https://drive.google.com/file/d/1JXjuMhrhb5DJk_blXJMNSU1G9JcnhzpZ/view?usp=drive_link

Is there any videos on how I can set this up. I have tried everything ive found and biomes doesnt seem to be spawning. Atleast not close. I have tried using the /locate biome command but it says that there are no biomes within reasonable distance. Any reasons on how I can fix this

Hi, apologies but github isn't letting me into my account so I have to do this through this, I keep getting the error "ModSurfaceRules.java:28: error: settings has private access in NoiseBasedChunkGenerator" and have no idea where to begin to attempt to fix this, any help would be much appreciated

Thanks bro!
You are a life saver <3
I am Making a mod for the end (If you want check it out) and i am just adding some biomes now :))

Why are my biomes not spawning?

Do I have to write extra code for that in mixin?