Started by
rafa.estrella
on
Topic category: Help with MCreator software
Could anyone help me, I would like to create a code that makes the surrounding blocks behave like sand, for this there is a command within the game that can do this "/summon falling_block ~ ~ ~ {BlockState:{Name:""} , Time:1,Motion:[0.0d,0.0d,0.0d]}" In the name space, it is necessary to enter the name of the block that I want to turn into sand.
So, I wanted to make a procedure that analyzes thes
blocks around, and take your name and executes this command with the name of the provided blocks.
Does anyone have any ideas on how to do this?
it is possible to loop through the area, and change each one, taking it's name and inserting it into the command using text blocks.
I think there is a procedure template built into mcreator that can turn a block into a falling block.