Topic category: Help with modding (Java Edition)
So there are a couple other topics for this, here's one: https://mcreator.net/tracker/issue/52949
Basically, all I want is for my projectile to hit something without making a bow sound. I guess this isn't possible without going into the code itself? I went inside the code for the projectile and the code for the procedure triggered by the projectile hitting a block, and I can't even find an instance of a bow sound being played in either snippet.
Maybe I just need to have my "projectile" be a living entity instead. It's never supposed to be fired, only dropped vertically, and then do something when it hits the ground. Ideally the projectile would just be a particle but there is probably no procedure for when a particle hits a block (and I couldn't figure out how to make a summoned particle "drop" anyway via commands).
Any advice? Thanks.
then make it a living entity instead. simply make an entity with the model you want, and give it no AI. don't make it a flying mob, and give it 1 health so it just dies instantly. (no death animation if you use geckolib). this should work and if ou want it to interact with a player or block, just use the procedures.
are you using an old MCreator version? My projectiles never make bow sounds when they hit something
Mopru: Yeah that would work, I was more asking this question because I thought the behavior was odd and if I want to make an actual projectile in the future, I would have to deal with this issue then.
bo_bo: I am not, I am on 2024.2. The only sound I was allowed to add was that of the projectile being fired not when it impacts, and I don't even hear that sound (granted it's soft, it's the bubble column bubble pop sound).
So does anyone have any ideas how to resolve this? I physically cannot make any projectile not make an arrow twang noise on hit.