End biomes

Supported MCreator versions
2023.3
2023.4
2024.1
2024.2
Tags / plugin type
Java plugin
End Biomes
Downloads:
4201
Upvotes: 61
About the plugin

End biomes is a plugin that adds support for defining new biomes that generate in the end through the use of the end biome mod element. By using this, compatibility between multiple end mods is possible, as there will no longer be a need to generate new terrain on top of the vanilla biomes.

Examples

biome

There are 5 types of biomes you can create, Highlands, Midlands, End islands, Barrens and a main island replacement biome.

 

Your highlands biomes can also specify a midlands biome and barrens biome that generates around them. The sub-biomes are automatically turned into end biomes when selected, meaning you don't need to make multiple end biome elements to use them.

 

The endstone mod element is also included, which allows you to select a block that chorus plants and flowers can be placed on.

 

You can then use the new chorus plant feature to generate chorus plants on top of your custom endstones in your biomes.

 

This plugin requires the forge mixin support plugin to function.

 

This is a java plugin and requires java plugins to be enabled.

 

Changelog

v2.5
-Ported to 2024.2 and neoforge 1.20.6

v2.4
-Support for MCreator 2024.1
-Support for neoforge 1.20.4

v2.3.1
-Fixed ModSurfaceRules causing a build error

v2.3
-Highlands sub-biomes can now use the same biome as the highlands
-Greatly reduced the amount of code surface rules generate

v2.2
-The plugin now supports forge 1.19.2

v2.1
-Fixed using barrens biomes causing the end biomes registry to fail generating

v2.0.1
-Fixed the end biome element not properly disabling some fields in the biome element

v2.0
-Completely reworked the whole plugin
-Updated for 1.19.4 and 1.20.1 in MCreator versions 2023.3 and 2023.4
-Dependency mods are no longer required
License
MIT License

Plugin downloads
End biomes v2.3.1 (MCreator 2023.3 ONLY) - end_biomes.zip Uploaded on: 04/03/2024 - 22:29   File size: 63.38 KB
End biomes v2.3.1 (MCreator 2023.4 ONLY) - end_biomes_0.zip Uploaded on: 04/03/2024 - 22:30   File size: 64.66 KB
End biomes v2.4 (MCreator 2024.1 ONLY) - end_biomes_1.zip Uploaded on: 04/18/2024 - 05:24   File size: 80.16 KB
End biomes v2.5 (MCreator 2024.2 ONLY) - end_biomes.zip Uploaded on: 07/20/2024 - 07:33   File size: 49.13 KB

Comments

Could you make a discord server or smth like that for all your plugins? So its not only you (and little times random people) that can fix the problems or help, and would be appreciated by many people, cuz this way we could help eachother with their problems.

I can't get it to work at all. the biomes don't spawn, even with the weight set to 100. I have five of them too, and not one of them spawns. the extension seems to not work on 2024.1, and if there's something I'm doing wrong other than choosing the biome, setting the weight and setting the type, I'm all ears.

Does anyone know how to fix this? error: settings has private access in NoiseBasedChunkGenerator

i have this error: settings has private access in NoiseBasedChunkGenerator how to fix that

I am trying to add 4 elements biomes to the end, and the problem I have been encountering is the previously mentioned highlands biome generation where they form strips, so if you have any suggestions on what biome types should be used for each element that would be greatly appreciated.

I noticed that, if I add multiple highlands biome elements with the same weight (1 in my case), they sort of form rings. Specifically, the first biome added is the outermost one, the second one inside it, then the third one, etc. This basically has the effect that the 4th highlands biome ends up generating thousands to dozens of thousands of blocks away from another while the first added takes over pretty much half the dimension.

Is this wanted behaviour?

Additional detail:
- I edited the values slightly to make them more common towards the middle, but they keep their ring shape.
- I duplicated the elements. In case that is causing the issue, I will make a new one for each instead. In case I get this to work, the reply will stay for future reference.

When making a biome to add to the end biome mod element, the generation settings don't matter, right? I will adjust them to the same settings all other end biomes have, but adding a note about this on the page would be appreciated.

That being said, amazing plugin!

When crating the biome it says it needs a biome element, but then i try to select one but nothing apears on the list

When I try to load my workspace, it says:
Support for the following components is missing:
Mod element types: endbiome