New Procedures Plus+

Published by MinoBanana on
Supported MCreator versions
2024.1
2024.2
2024.3
2024.4
Tags / plugin type
Procedures
New Procedures Plus+ Logo
Downloads:
5115
Upvotes: 31
About the plugin

THIS IS A COPY OF Marwinekk256 PROCEDURES PLUS+ PLUGIN

WITH UPDATED PLUGIN INFO & FILES FOR NEWER VERSIONS

 

 

COPIED OLD PROCEDURES PLUS DESCRIPTION:

Available for Forge and Neoforge: 1.16.5, 1.18.2, 1.19.2, 1.19.4, 1.20.1, 1.20.4, 1.20.6, 1.21

 

I'd like to share with a few procedures that I think might come in handy. Each time I think of new procedures to add, an update will be available here!

A few explanations:
- Morph procedures (orange) are for the "Identity" mod, that I often use, so I don't have to write a new command each time I use it. They will not morph you in mcreator though, as you need the identity mod installed.
- If Then Else operator is the exact same that MCreator offers, however my version lets you stack them inside of each other!
- "Set no physics" is basically spectator mode in survival, but if you don't give yourself flying somehow - you will literally drown in the ground and fall into void eventually. Also, it can only be used with the trigger On loaded entity tick update, otherwise it will not work.
- Shape X, Y, and Z blocks should only be used inside the sphere procedures, nowhere else. Otherwise you'll get errors.

The procedures:


 


Examples of some mechanics, that may require explaining and understanding before using:

IF THEN ELSE:

example1-ternary
example2-ternary

SPHERE SHAPES:

example1-circularexample2-circular
 

The positions of generating the spheres are also adjustable, you just need to use the Shape X/Y/Z blocks correctly, like in the above images

MAKE ENTITIES FACE PLAYER:


 


New Procedures:

  1. Execute in a cube shape

Cube shape procedure

New Data Procedures:

  1. Get entity-height level
  2. Get (x,y,z)-location in front of player by <number> of blocks
  3. Get Shape (x,y,z) in front of player by <number> of blocks

Eye-height

 

Execute in front of playerShape versions

You can use the shape version of the front-location blocks inside the shape execution procedures like as follows:

Example

 

New Triggers:

  1. Detect Left-Click with Item (Client-side only)

    New trigger
Project members
Former developer

Plugin downloads
[2024.1] Marwinekks&Minos_Procedures_Plus-1.5_0.zip - Marwinekks&Minos_Procedures_Plus-1.5_0.zip Uploaded on: 06/10/2024 - 10:26   File size: 71.22 KB
[2024.1] Marwinekks&Minos_Procedures_Plus-1.6.0.zip - Marwinekks&Minos_Procedures_Plus-1.6.0.zip Uploaded on: 06/15/2024 - 09:34   File size: 74.07 KB
[2024.2] Marwinekks&Minos_Procedures_Plus-1.7.0.zip - Marwinekks&Minos_Procedures_Plus-1.7.0.zip Uploaded on: 07/20/2024 - 11:20   File size: 84.42 KB
[2024.2] Marwinekks&Minos_Procedures_Plus-1.8.0.zip - Marwinekks&Minos_Procedures_Plus-1.8.0.zip Uploaded on: 07/26/2024 - 13:13   File size: 93.02 KB
[2024.2] Marwinekks&Minos_Procedures_Plus-1.9.0.zip - Marwinekks&Minos_Procedures_Plus-1.9.0.zip Uploaded on: 07/28/2024 - 09:13   File size: 102.87 KB
[2024.3] Marwinekks&Minos_Procedures_Plus-1.10.0.zip - Marwinekks&Minos_Procedures_Plus-1.10.0.zip Uploaded on: 10/07/2024 - 10:02   File size: 115.79 KB
[2024.4] Marwinekks&Minos_Procedures_Plus-1.11.0.zip - Marwinekks&Minos_Procedures_Plus-1.11.0.zip Uploaded on: 12/17/2024 - 03:05   File size: 115.79 KB

Comments

i have a question, the [xyz location in front of player by () blocks]
does it check for every blocks between the player and the amount of blocks? Or just the position infront of the player by () blocks.

I have an idea that I would really like to have access to: Enchantment type variable and a code block that loops through the enchantments on an item stack.

i can't seem to find "on loaded entity tick update", only "on entity tick update".
are they the same thing? am i stupid?

Another issue is the morph also doesn't work like you would expect it too, they all have to be in effects