Started by
scarfcrow
on
Topic category: Feature requests and ideas for MCreator
It would save so much time if we could edit entity-scanning blocks, such as "nearest entity of type" and "does entity exist of type" to exclude a certain entity(ies). I'm currently working on an entity that is summoned, targeting and attacking any entity with the priority for monsters. I had to make two different versions of this entity, one that's an animal, and one thats a monster, to target the opposite group (its kind of hard to explain). It would save so much time if we could add entity exceptions without having to list every single entity except for the ones you don't want.
I recommend reading https://mcreator.net/wiki/my-entity-procedure-crashes-game
I'm aware of that, it just would be useful if we could blacklist certain entities
Use custom tags to group all desired entities together, that way you don't need to call each entity individually or by entity type.