Erdmen's Quest 2

Published by Erdmen on
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Project status
Stable
Modification type
Supported Minecraft versions
1.20.1

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Quest Village
Find the "Quest Village" that spawns on the surface. In this village, there are 3 different Quester NPCs and tower guards that shoot arrows at hostile Minecraft mobs. Check with one of the 3 Quester to receive your first task. The first quest is fixed. Place the 4 items requested by the Quester in their respective slots to receive the quest book.

Quest Book
With the quest book, there are two different types of quests that you can obtain from the second Quester in exchange for Quest Gold: Item Quest and Quest Trial.

Quest Gold can drop from any hostile mob with a certain chance. The higher the maximum health of the mob, the more gold it may drop.
Item Quest
When you receive an Item Quest using the quest book, you will be shown 3 items that you need to collect. Once you place these items in the quest book's inventory section, they grant XP to the book. These XP can then be transferred to special items—the Quest Sword and Quest Shield—from the third Quester As you gather more XP, these special items will level up.

 

Quest Trial
When you accept a Quest Trial, a random trial coordinate is assigned. A compass appears in your quest book, which only shows the direction when you're facing close to the trial's location. By heading in the correct direction, a staircase will generate that takes you to the Quest Trial area (even if you're flying, the staircase can appear from the world height limit and descend! 😄). If Quest Book's compass If it points towards your base, move on low coordinates or move away immediately and get the Trial quest again. 

Quest Sword
The Quest Sword is a powerful sword that, with a certain chance, fires a tornado that pulls in all mobs around it. As the tornado moves further away, it drags mobs with it and deals continuous, low damage. The chance to fire a tornado increases as the sword levels up. Each time you kill an entity with the sword, there is a small chance to gain 1 Sword XP. Defeating  Quest Trial mobs Winged Panda, Winged Boss, Dark Wander, or Boss Wander grants extra XP.

There are also mob-killing quests associated with the Quest Sword. When you kill the specified mob using the sword, you gain extra Sword XP. Every time you kill a mob, there is a 20% chance that the target mob and the reward amount will change randomly.

Quest Shield
The Quest Shield is a durable magical shield. When blocked a hit in your off hand, there is a chance to summon a "Decoy Man" with 4 hearts of health. The Decoy Man distracts all hostile mobs targeting you and draws their attention to itself. As the Quest Shield levels up, the chance to summon a Decoy Man increases, and the summoned decoy gains higher levels of health and resistance effects (the decoy always has a fixed level 1 regeneration effect).

When the Quest Shield is in your off-hand, there is a small chance to gain 1 Shield XP for every blocked attack.

Quest items level = ∼∛xp  /7

Quest Trial Mobs

TrialGuard

TrialGuard appears frequently in Quest Trial room. Has high health. Rarely, it can also spawn in the dark.

Winged Panda
The Winged Panda appears frequently in Quest Trial rooms. It uses a tornado attack similar to the Quest Sword, pulling you in and dealing damage. The tornado disappears after some time, or you can break free by attacking it.

Dark Wander
The Dark Wander is one of the most annoying mobs in Minecraft's history and appears frequently in Quest Trial rooms. When it targets you, it teleports behind you and leaves cursed items in your inventory. These cursed items give you negative potion effects as long as they remain in your inventory.

Winged Boss
The Winged Boss has a 7% chance to spawn in Quest Trial rooms. It rapidly fires multiple tornado attacks. If you’re unprepared, you’ll likely spend your time flying against walls trying to avoid them. It has a 20% chance to drop the Quest Sword.

Boss Wander
The Boss Wander has a 7% chance to spawn in Quest Trial rooms. It teleports behind you and leaves dangerous items in your inventory. Additionally, it summons powerful mobs each time it teleports. 20% chance to drop the Quest Shield

Zemoria

This mob has totem of undying. After using this mob totem, it can recreate its totem in a short time. (every tick %2 chance)

Bossemoria

It does not drop special items yet, it gives high xp to quest sword. (every tick %2,6 chance it can recreate its totem)

 

 


Quest Xp transfer

 

 

Quest buy system

 

https://youtube.com/watch?v=lWElwY9g8wE


This mod Need Geckolib
Modification files
erdmenquest2-1.2.0-forge-1.20.1.jar - Update 1.2.0: new and better village houses (old houses can spawn but rarely) better trial room dizayn Uploaded on: 10/04/2024 - 18:15   File size: 1.99 MB
erdmenquest2-1.1.0-forge-1.20.1.jar - Update 1.1.0: Almost all design of the buildings has been updated. New Quest Trial room, new mob new boss Uploaded on: 09/28/2024 - 22:52   File size: 1.94 MB
Changelog

Update 1.0.1: Tornados nerfed
Shield covers less screen
Shield's summon method is no longer right click. change to hit blocking 

Update 1.1.0: Almost all design of the buildings has been updated.

New Quest Trial room(can be entered from the ground floor), new mob new boss (I couldn't finish the mobs completely. I added them so that the room wouldn't be empty.)

new village ornamental pool.

Update 1.2.0: new and better village houses (old houses can spawn but rarely)
better trial room design
new zemoria and bossemoria skin

Nice mod, the quest system looks great, but I would consider enhancing the structures - right now they look rather flat and just there for the purpose of either containing a mob/fight or containing an NPC. I feel like they could use some texture (mix in different blocks) and especially depth - add some blocks that are sticking out, some supportive structures and so on. If I remember correctly pixelriffs on YouTube has some great tutorials on how to incorporate detail into builds. IIRC builditapp also has some great builds that you can borrow ideas from. Good luck :D