Started by
shaengrewdo
on
Topic category: Help with MCreator software
I used Geckolib Blockbench to model and animate the entity, and I used Nerdy's Geckolib plugin for the MCreator software. And the Forge version is 1.20.1 47.3.0
I haven't used this software that much so I hadn't encountered this problem before. I did successfully spawn in a simple entity before. But this time when I used a much more complicated model and animation, the client tended to crash every time I spawned in the entity. (It doesn't crash when I launch it, even after creating the world)
I don't know if it's because of the model, or the animations, or if the software has some requirements that I don't know about the animated entities.
Edited by shaengrewdo on Sun, 11/03/2024 - 02:22
Nobody will know unless you actually post crash logs
How do I do that?
Run game, crash, copy whol console log to some text pasting site, paste link.
Click on the the green arrow, then copy and paste the red bits or even just everything there into an MCreator post, so we can analyse it.
It is possible that this is a problem with the model file itself.
Import the model you created into your 'notepad' and check the code.
<T extends "Your model name">
If the 'model name' is specified in this section, you must modify it to 'Entity'.
<T extends Entity>
If this isn't the problem
The name of the model file must be the same as the name of the animation file.
For example, if the model name is test.geo .json
The animation file must also be named test.animation.json
yep, it was the name. I found out GeckoLib are very strict with names