Topic category: Feature requests and ideas for MCreator
My request is theoretically simple, although I don't know how difficult it would be to implement behind the scenes: A checkbox on the entity inventory page to enable inventory without binding it to a gui, similar to how villagers have an inventory that is hidden from the players that they use for food.
I know that it is possible for an entity to have an inventory, but currently it is only if they have a gui bound to them, and there are some cases where this is unwanted. I know it is possible to use procedures to quickly close the gui, but it still flickers onto the screen, and it makes it impossible to use a right-click item feature when looking at the entity with an inventory at close range.
Ultimately, I feel like, although it may not be as frequently used as other features in MCreator, the ability for a mob to have an inventory without needing an attached gui would be greatly beneficial for making complex mobs.
You could technically make global trigger "entity right clicked" and cancel it when your entity type is called, which will in turn prevent GUI from opening
Okay, thank you for letting me know. I will try that. All I had tried previously was running a procedure to close the open gui with the gui opened trigger, and I didn't realize that I could cancel the right click functionality in this way. Thank you again.