Request, enable entity inventory without needing interface

Started by Catnip on

Topic category: Feature requests and ideas for MCreator

Joined Apr 2023
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Request, enable entity inventory without needing interface

My request is theoretically simple, although I don't know how difficult it would be to implement behind the scenes: A checkbox on the entity inventory page to enable inventory without binding it to a gui, similar to how villagers have an inventory that is hidden from the players that they use for food.

I know that it is possible for an entity to have an inventory, but currently it is only if they have a gui bound to them, and there are some cases where this is unwanted. I know it is possible to use procedures to quickly close the gui, but it still flickers onto the screen, and it makes it impossible to use a right-click item feature when looking at the entity with an inventory at close range.

Ultimately, I feel like, although it may not be as frequently used as other features in MCreator, the ability for a mob to have an inventory without needing an attached gui would be greatly beneficial for making complex mobs.

You could technically make…
Fri, 11/15/2024 - 19:40

You could technically make global trigger "entity right clicked" and cancel it when your entity type is called, which will in turn prevent GUI from opening

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Okay, thank you for letting…
Sat, 11/16/2024 - 13:14

Okay, thank you for letting me know. I will try that. All I had tried previously was running a procedure to close the open gui with the gui opened trigger, and I didn't realize that I could cancel the right click functionality in this way. Thank you again.