Issues regarding World Renderer fog and world generation

Started by SamDwich on

Topic category: Help with Minecraft modding (Java Edition)

Joined Mar 2022
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Issues regarding World Renderer fog and world generation
Sun, 12/01/2024 - 11:01 (edited)

I have a few issues currently, regarding the World Renderer fog and world generation:

 

  1. I'm currently making a Mars dimension, using the World Renderer plugin to do the skybox. While basically everything works, there's an issue regarding sunset (sunlights). Specifically, the fog won't change colour to match the sunlights colour, and I don't know how to make it do that.
  2. For whatever reason, anytime Mars's surface generation dips below sea level, the generation sort of breaks down and creates this pattern of hollow mounds, each about a chunk in width and depth. I have no idea why it does this, and I don't want it to be there.
  3. Ore veins are generating on Mars. I'm not sure if this can be disabled, but if it can I would like to know how, and perhaps they can be implemented as an element or part of one for greater control.

 

Images - https://imgur.com/a/rtyL6wZ

 

Edited by SamDwich on Sun, 12/01/2024 - 11:01
Joined Mar 2022
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uh i kinda need help with…
Mon, 12/02/2024 - 18:23

uh

i kinda need help with this