Custom projectile collision issue (bounding box) - MCreator 2024.4

Started by DELT6 on

Topic category: Troubleshooting, bugs, and solutions

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Custom projectile collision issue (bounding box) - MCreator 2024.4

I made a custom projectile with the following : https://prnt.sc/zMKmtsOejiEh

I noticed that in the game, custom projectiles hit entities below them regardless of the distance. However, this does not happen if the entities are above, to the right, or to the left. It also does not occur if I use arrows as the base projectile, therefore it's certified as a custom projectile issue, perhaps the new feature with the boundy box.

I'm launching the projectile using a keybind that triggers this procedure : https://prnt.sc/SzSca288llrE 

 

Here is what happens in the game : https://prnt.sc/_s7-pW4rsyWf / https://prnt.sc/pIL4JPjOSDum 

 

Tried it with both Neo Forge 1.21.1 and Forge 1.20.1 (MCreator 2024.4)

Please open bug report on…
Thu, 01/09/2025 - 17:36

Please open bug report on github and attach demo workspace we can import and launch to try this out

Make sure to attach demo…
Sun, 01/12/2025 - 15:33

Make sure to attach demo workspace showcasing the problem and steps to reproduce in it :)

Active 1 month ago
Joined Oct 2023
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115

User statistics:

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I reported the issue on…
Sun, 01/12/2025 - 19:20

I reported the issue on GitHub, provided a quick video showing the bug, and shared the workspace along with a potential solution. Keep up the great work, you guys are awesome!

https://github.com/MCreator/MCreator/issues/5295