Custom tage "warden_ignores" and code to that alters the warden's behavior so that it wont attack or be triggered by sounds made from entities with that tag. I do not know how else this would be done as Warden's behavior is specific to sound and not entities.
have an on entity tick global trigger and check if it is a warden, if so then check what it is aggressive to, check if it is your mob/entity and if true, disable it's aggressiveness.
Custom tage "warden_ignores" and code to that alters the warden's behavior so that it wont attack or be triggered by sounds made from entities with that tag. I do not know how else this would be done as Warden's behavior is specific to sound and not entities.
That or learn how minecraft uses Game Event tags to deside what Wardens can and can't listen to/react to
How do I change Warden’s code, I’m new!
Hey, I don’t understand how do I just change the code of a vanilla mob, can you help me?
have an on entity tick global trigger and check if it is a warden, if so then check what it is aggressive to, check if it is your mob/entity and if true, disable it's aggressiveness.
Ok, thanks
Thanks!
kind of late, but I use Warden Immune