Teleport player to structure

Started by zorualeloupsolitaire on

Topic category: Help with Minecraft modding (Java Edition)

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Teleport player to structure

Here's the procedure I created for my mod.

For some reason, the structures “Atlantidehub”, “pilliermaquette”, “pilieratlantiquenord” and “pilierpacifiquenord” are the only ones to appear in my dimension.

The rest don't want to appear and I don't understand why, because I made them the same way. If it helps, I did this procedure on the command when a player enters the dimension “Atlantis”.

Thanks in advance!

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The only thing that I can…
Sun, 02/09/2025 - 18:41

The only thing that I can think of is that maybe there is some mechanic in structure generation that prevents structures from being placed too high. I noticed that all of the ones that aren't working are trying to generate at Y 300 or higher, and the ones that do generate do so at Y 220 or lower.

Have you modified the code of your Atlantis dimension to change the maximum Y value to be higher than 500? If not, don't worry about it and instead try changing the structure generation so that all structures generate at Y 220 or lower.

If you have modified the code of your Atlantis dimension so that a player could build above Y 500, then I have no idea what would be causing some structures to not generate.

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Hello, thank you for your…
Tue, 02/11/2025 - 12:31

Hello, thank you for your help.

It was good, because of the fact that the Y had a value greater than 300, that the structures did not appear.

Sorry for the late reply too and thank you very much!