Started by
CharacterNotFound
on
Topic category: Help with MCreator software
I want to make a procedure that will apply an effect when a player takes damage from a fall. I made a simple procedure like this:
Here the procedure first checks that delta(y)=-4 (the distance from which the player starts to take fall damage).This method doesnt seem to work (or more likely I'm doing something wrong).Is there any working way to do this?
Try printing some values.
Also keep in mind delta movement is client-side only and thus does not work correctly in server-side cases, which this trigger is