[Tutorial]2024.4 Translucent entity (Slime)

Started by dkrdjdi on

Topic category: User side tutorials

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[Tutorial]2024.4 Translucent entity (Slime)
Mon, 12/23/2024 - 14:13 (edited)

If you've followed the tutorial properly, you'll see something like this.

https://imgur.com/kYMkMOh

 

Step1.

https://imgur.com/QVts7Yt

Create a texture, Slime model.
1. a transparent texture with a dot in the corner
2. Self-made slime textures (but transparency should be applied to parts other than the Core)

 

Step2.

https://imgur.com/piAVCFj

Default Textures : Apply a transparent texture with dots on the corners.

 

https://imgur.com/igvp3KX

Model Layer Textures : Check the slime model and glow effect.

 

Setp3.

https://imgur.com/8JhpkTX

Enter code editor entityRenderer.java

 

https://imgur.com/3u2s2c2

Find the code below.

(RenderType.eye(LAYER_TEXTURE));

 

https://imgur.com/yoOciLN

Change the code.

(RenderType.entityTranslucent(LAYER_TEXTURE));

 

https://imgur.com/bqPKUPZ

Remove the light and enter a value between 1 and 15. You can adjust the brightness of the glow texture of the core.

Edited by dkrdjdi on Mon, 12/23/2024 - 14:13
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thank you soooo much for…
Sat, 03/15/2025 - 22:30

thank you soooo much for this! 

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(RenderType…
Thu, 03/27/2025 - 12:20

(RenderType.entityTranslucent(LAYER_TEXTURE));


If the slime has color in it
You can use the code below instead of the code above.


(RenderType.entityTranslucentCull(LAYER_TEXTURE));