Topic category: Help with MCreator software
Hello, I need help with the mod. The fact is that I am making the essence of a farmer who harvests crops in his invert, but I ran into a problem with the procedure that if I place a block in the invert cell, the object that I am laying down is not added to the existing one, but replaces it. Please help me. I tried to do the same thing with the block, since I found a template for the oven, you can add +1 to an item that already exists there, but the problem is that the block must be located in a certain area of this garden. I used a 6x6 template to detect the block, but I don't understand how to make the object fit into the invert of this block because it's not in x y z coordinates, but in a zone, and I don't understand how to make the object fall specifically into this block.
3d models can do that though if you make the invert cell a multi block structure this could fix the problems
can I find out exactly how to do this? in fact, I just need to add 1 item to the existing one in the inventory. I take it you mean that you need to make an entity tag every time and replace it with more and more items, but is there any way to do this like the block inventory, that is, just add +1?
No what I'm saying is when you place the block it spawns a structure depending on the placement such as if the area you are placing it in is big enough
I've figured out how to implement this with a block, but do you have any thoughts on how to do this with an entity? To deliver +1 item to her inventory?
So to clear it up, you sre trying to place a block in an entity?
I want an item to be added to the entity's (non-player's) invert during a certain action, but when doing this using the procedure, the item does not add +1 to the existing one, but replaces it. I know that there is a similar procedure pattern with a block inverter (oven), but how would you do this with an entity?