Command adds double the value and vanilla commands throw errors

Started by Ex0tica on

Topic category: Help with Minecraft modding (Java Edition)

Joined May 2025
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Command adds double the value and vanilla commands throw errors

Hi everyone,

I'm working on a mod using MCreator, and I’ve created a command called /manamax that should allow me to either add or set the value of a player variable called manaMax.

It takes two parameters:

  • A string: action (either add or set)
  • A number: amount

     

 

 

 

 

I also created a procedure that's called when the command is executed. Inside the procedure, I check the value of the action parameter, and then either add to or set the value of manaMax.

 

 

 

 

 

However, I'm having two issues:


1. add adds double the amount

When I run /manamax add 5, it increases manaMax by 10 instead of 5.

➡️ I double-checked my procedure and I’m only using Set manaMax to manaMax + number once.
➡️ I also confirmed that the procedure is only called once from the command.


2. Other vanilla commands like /gamemode and /tp are throwing errors

After I added this custom command, the normal Minecraft commands started showing errors in the chat or stopped working entirely.

➡️ I suspect it’s something wrong with how I'm handling the parameters in my procedure.

 

 

 

 


Extra notes:

  • My command is set to normal type, with permission level 2.
  • In the procedure, I use:
    • Get command string parameter "action"
    • Get command number parameter "amount"

Any idea why:

  1. add is doubling the result?
  2. My command could be breaking vanilla commands?

Thanks in advance!

Joined Apr 2023
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I have no clue why vanilla…
Fri, 05/30/2025 - 21:31

I have no clue why vanilla commands would be breaking, but I do have a thought about why add is doubling the result.

In general, when something created with MCreator runs twice, it is because of client-server weirdness. Generally, to fix it, you can put the entire procedure in an if block that has the condition 'not' 'is provided world client-side'

Under most circumstances, the procedure will still work normally, even when effecting players / playing singleplayer, it will just reduce wierdness.