What dose "isHell = ture" do?

Started by Chee_Master on

Topic category: Help with MCreator software

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What dose "isHell = ture" do?

I am working on a private mod witch may be public down the road that adds some dimensions after browsing the code to figure out how to stop agressive mobs from staying on the surfice I found three lines of code I know what two dose I think one for sure.

"this.isHell = ture" what dose this exactly do, dose it make the portals more like the nether or what because it is set to ture by default I have turned it to false and it works still however if it makes the distance for traveling like the nether portal I may want to turn it back else what dose it do?

"this.hasNoSky = true" now for the curent version of mcreator it uses the world as NETHER no mater what and you have to add the SECOND filler block to stone or what ever you want to move th the next page there for by default you use a nether type thing just not the world generation if that makes since, so for you people that can't figure out why the sky has no sun or moon, it is because of this setting I think or the next one eather way I change this one to false and it added the sky with the sun and moon and blue hue.

last one is a long bit of code however if you are searching for the line of code juse surge for "surfaceWorld()" it should come up else just type isHell and scroll down a small bit till you see this line of code.

public boolean is surfaceWold() {
    terun false
    }

I have turned that to true and it seams to fix the mob spawning problem.

However I still don't know what isHell is for even though it dose not seem to impact any of the settings from me changeing them.
If anyone has any idea on what it dose please let me know

and I hope that anyone that reads this can now make dimensions like a pro.

Thanks for your time Hope to fine the details I need on that one setting.
Chee_Master
 

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isHell should be connected to
Wed, 09/07/2016 - 11:37

isHell should be connected to the vegetations spawning system, so that if it's true, there won't be any type of vegetation even if you use ground blocks.

what version are you using? I'd like to know if in the latest there still is that mob spawning bug.
If yes I love you :D

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RE:isHell should be connected to
Tue, 09/13/2016 - 02:48

@#1 I think the bug that you are talking about is where the mobs spawn every 30 game ticks or so in the same spot?

if so then yes its still there, however I did notiace if you play around with Custom Mobs and not toutch with spawing for the mobs and leave it to default it dose not do it. I was just going oh and it was a custom biome i was working with not any of the base biomes, IF you use the base biomes not custom then it works fine you just need to play around in the element config and set the setting like i said above and it acts like a regular world.

Also would you know anything about ore generation I am trying to get a block called Copper Ore to generate in the chunks like iron I have tested it and I have found that redusing the "frequency on specific chunks" will lower the size of the vien not sure why that is I basicly removed all the stone dirt and gravel in the same area on the same world on two diforent saves to test it.

And thanks a tun for letting me know about that nether thing.

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RE:RE:isHell should be connected to
Wed, 09/14/2016 - 13:15

@#1.1   the bug that you are talking about is where the mobs spawn every 30 game ticks or so in the same spot

Nope, I did not even know about this bug x)
But never mind I found out that mcreator mods have some conflicts with other mods unfortunatly.

Btw, about ores I've "studied" what those frequency values mean (and now in 1.7.10 the've added the explanation lol), so that frequency on specific chunks affect, as you said, the quantity, the number of ore in a vein, while frequency on chunks it's basically the ore's rarity 

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RE:RE:isHell should be connected to
Wed, 09/14/2016 - 13:24

@#1.1 Oh and be careful with the frequency value amout...

Too high will fill your world with TONS of ore while too low (even if not 0) won't let your ore spawn anywhere! 

From what I've seen, the default values should be those ones of iron or a bit more