Making mobs with multiple textures?

Started by pretztail777 on Sun, 01/08/2017 - 02:06

Topic category: Advanced modding

Last seen on 20:06, 9. Jan 2017
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Making mobs with multiple textures?
Sun, 01/08/2017 - 02:06

Hello! I am making a mostly-animals mod, and most of them are going to have many different colors. Is there a way I could code one mob to load one of many different textures on spawning (kind of like vanilla cats) so I don't have to make a bunch of the same mob? Thank you in advance!

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Does anyone know?
Sun, 01/08/2017 - 17:24

Does anyone know?

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I think you have to edit the
Sun, 01/08/2017 - 18:52

I think you have to edit the java of the mob after it's created, and add it in, since I'm sure MCreator doesn't have any texture variation yet

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RE:I think you have to edit the
Sun, 01/08/2017 - 21:31

@#2 Thank you, but I know I have to do that and have tried to. I just don't know what code to put in. ^^

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RE:RE:I think you have to edit the
Sun, 01/08/2017 - 23:36

@#2.1 try looking in cat code

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RE:RE:RE:I think you have to edit the
Mon, 01/09/2017 - 00:32

@#2.1.1 I've thought about doing that, I just can't quite figure out how to access the base Minecraft code. I have MCP installed but I'm not sure how to decompile it.

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RE:RE:RE:RE:I think you have to edit the
Mon, 01/09/2017 - 02:29

@#2.1.1.1 Don'y need to download anything, go into Mcreator folder-forge-build-tmp-recompSrc-net-minecraft-entity-passive. Then open ocelot.java with a text porgram.

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RE:RE:RE:RE:RE:I think you have to edit the
Mon, 01/09/2017 - 02:38

@#2.1.1.1.1 I will try that. Thank you very much!

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Maybe make multiple mobs...?
Mon, 01/09/2017 - 05:38

Maybe make multiple mobs...?

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RE:Maybe make multiple mobs...?
Wed, 01/11/2017 - 20:22

@#3  He already said:

so I don't have to make a bunch of the same mob?

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RE:RE:Maybe make multiple mobs...?
Thu, 01/12/2017 - 11:08

@#3.1 oh...