Topic category: Help with MCreator software
First: A feature of duplicating same element with ability to rename all of it a different color and recipe would be very helpful, as quick change feature
Second:
Quick Procedures or Reference Procedures
So if someone has the time, make it so you can have a block procedure set up for lighting, for redstone power, for food, for every single thing as one unique ability set up and ready to go for learners to learn. Or for some who would like ease of access. and quick time procedure setup
Third: Ability to use convert old event system in 1.7.8 to 1.7.9 or drop down style and convert to procedure system to help learn how procedures work better as scratch is confusing for people who never used a computer programming system.
Fourth: In game bug command to find out why block isn't exactly working right, seems like no matter what I get the block to work once and than it fails, as if the code is failing.
1. What is the point of duplicating Mod Element if you gonna change everything in it
2.Defining procedures is not a good idea, It might cause errors and it will be impossible to edit something
3.Yea its pain but some of methods that are in 1.7.9 were not in 1.7.8 for example we were unable to do IsBlockNotAitAt: method
well technically we can but it was involving more Programing knowledge than is required now
4.What you mean ? Well usually when block has broken code inside it will shows this in Gradel but if its about processes than its mod author's fault
I cant say that those are bad ideas but they just don't have any use in future of mcreator
The Processes were added to eliminate old bugs with methods and events also they are much quicker, easier and requires less programing knowledge
1: Make things go easier, only thing I would be changing of duplicating would be color dye in recipe and color in name and image file. That is all, instead of manually having to edit all of it, for all 16 colors.
2:Didn't mean to define procedures but rather say have a tab that has quick access to a procedure for certain type block already set, so you click, loads and goes. You are done. Save time and agony that is.
4: well basically meaning i load the game, the block works once, than it doesn't work again. And if I have to many procedures on the block, it eats the block out of my hand in creative, which is very not wanted.
Also guess I can't edit posts, so could you help me wes when you get a chance.
I'm trying to make a sea_lantern block where when it's night it stays lit for 15 and then when it's day, it shuts off. I have one code almost working, but as soon as you the first placed it works, than it fails. and repeat fails. Or it works, but than next block turns the light off. I might be making it more complicated than it is, but any help would be nice.
I'm sure that there somewhere is block that checks time so you can do
if time > 20
Do place block at or change light value
Or
If it's day
Do place block/ change light value
Else if not it's day
Do u know the rest
I currently can't do much to help you because I'm away from my workspace but I'm sure that one of this methods "if not both " can solve your problem :)
Couldn't find any time setting except for set time to 0 as an underneath the bubble thing. So timing features would all have to be done undermath. You did help me learn I can change the bubbles now, didn't see that before.
Some new ideas:
Please make these possible. You could make these, and people could have slightly more unique mods.
-Tomdachi94