Started by
teh_black_d00m
on
Topic category: Help with MCreator software
My goal is to make the game work like an RPG and have all actions performed by the player and mobs be governed by stats (Strength, Intelligence, Constitution etc) but first I just want to know how should I go about adding these attributes to the code? Also is it a bad idea to modify the existing code, and if so what is the proper way to make changes like this?
Mcreator does not have such capabilities; it is even very hard to do from scratch.
I'm also working on a mod that uses RPG elements.
From what I've been doing NBT values are really useful along with global variables. I added a mana stat that's been working pretty good. I can't say yet if this is multiplayer friendly or not but it so far has been single player friendly.
The key is creatively using the tools available and potentially the code editor to get it up and running the way you want.
Use a mcreator version that support Minecraft 1.16 and use the /atribute command
But be careful, there's actually a realy anoying bug whit the /atribute, leave the end will reset any Stat changed by the command