Started by
Pyriel
on
Topic category: Feature requests and ideas for MCreator
When making a mob, you can't make this mob give effects to hit entities. So, could be pretty useful if added.
Also, we currently don't have a "Tameable" option; if it was added, it would allow the modder to choose which item would be required, with min-max quantity required (depending on random probabilities) and actions when tamed.
Waiting for these to be added asap !
P.S: If some of these features are already added, tell me how to access them !
Edited by Pyriel on Tue, 02/19/2019 - 21:28
The Tameable option can be done with codes, but I agree it would be nice to have it incorporated in the program. Maybe when selected one of the AI bases it opens other options, for example Wolf can be easily turned into another tameable, but then allow to modify what item tames them.
James Sylar you exactly understood my problem : though we can use the Wolf AI to make this possible, the taming item is always a bone. Imagine if you want to make... idk, a wizard, and want him to fight for you in exchange of some gold. Eeerm, I don't think that bones are really ok to replace gold.