Status
Works as designed
Issue description
On the ranged items, the trigger 'When bullet hits player' it's not working properly.
Example:
A procedure is created to apply Slowness for 15 seconds to the player that has been shot
when the gun is shot, it apply the effect to the player that shooted and to the player that has been shot.
could it be fixed to the procedure be applied only to the player that has been shot?
This is in fact normal. If you shoot an arrow in the direction that touches a part of the shooter, it collides with the shooter too.