getDeathSound() add more sounds?

Upvotes: 0
Issue description

I'm making a mod and I usually don't code and I noticed you can only have one sound when making NPCs is there a way to use more that one if you code it.

== code itself ==

@Override
		public net.minecraft.util.SoundEvent getDeathSound() {
			return (net.minecraft.util.SoundEvent) net.minecraft.util.SoundEvent.REGISTRY.getObject(new ResourceLocation(
					"command_and_conquer:man_die"));
		}

please let me know because I want my NPCs to feel more fleshed out.

please provide with an example too, it will be much appreciated.

Issue comments

You could use on entity death procedure and use play sound procedure block in combination with randomizer to achieve what you want.

If you insist on custom code, open a forum topic, the issue tracker is not a support place for coding.

I suggest you check our tutorials collection playlist on our YouTube channel which contains many examples and tutorials that can help you get started with MCreator: https://www.youtube.com/playlist?list=PLAeL-oIFIEngE6jRgFYeFMfuj8WQsO3Ei

Ok thank you so much, I did not know you could do it that way.